Invasion Points Guide (Legion 7.3) (2024)

Table of Contents

  • +1. Invasion Points
    • 1.1. Unlocking Invasion Points
    • 1.2. Locations
    • 1.3. Uptime
    • 1.4. Rewards
    • 1.5. Understanding the Notion of Environmental Hazards
      • 1.6.1. Differences
      • 1.6.2. Similarities
  • 2. Invasion Points of Argus
  • +3. Invasion Point: Aurinor (Islands)
    • 3.1. Map
    • 3.2. Objectives
      • 3.2.1. Stage 1
      • 3.2.2. Stage 2
    • 3.3. Environmental Hazards
      • 3.3.1. Astralfall
      • 3.3.2. Legion Command Ship
      • 3.3.3. Power Oscillation
      • 3.3.4. Temporal Precognition
  • +4. Invasion Point: Bonich (Forest)
    • 4.1. Map
    • 4.2. Objectives
      • 4.2.1. Stage 1
      • 4.2.2. Stage 2
    • 4.3. Environmental Hazards
      • 4.3.1. Sacred Vines
      • 4.3.2. Legion Command Ship
      • 4.3.3. Swarming Insects
      • 4.3.4. Invigorating Pollen
  • +5. Invasion Point: Cen'gar (Fire)
    • 5.1. Map
    • 5.2. Objectives
      • 5.2.1. Stage 1
      • 5.2.2. Stage 2
    • 5.3. Environmental Hazards
      • 5.3.1. Fire Enchanted
      • 5.3.2. Volatile Lava
      • 5.3.3. Burning Steps
  • +6. Invasion Point: Naigtal (Marsh)
    • 6.1. Map
    • 6.2. Objectives
      • 6.2.1. Stage 1
      • 6.2.2. Stage 2
    • 6.3. Environmental Hazards
      • 6.3.1. Spore Pools
      • 6.3.2. Spore Laden
      • 6.3.3. Maddening Spores
  • +7. Invasion Point: Sangua (Blood)
    • 7.1. Map
    • 7.2. Objectives
      • 7.2.1. Stage 1
      • 7.2.2. Stage 2
    • 7.3. Environmental Hazards
      • 7.3.1. Tentacles
      • 7.3.2. Legion Command Ship
      • 7.3.3. Coalesced Power
      • 7.3.4. Surging Blood
  • +8. Invasion Point: Val (Ice)
    • 8.1. Map
    • 8.2. Objectives
      • 8.2.1. Stage 1
      • 8.2.2. Stage 2
    • 8.3. Environmental Hazards
      • 8.3.1. Buffeting Winds
      • 8.3.2. Blizzard
      • 8.3.3. Crippling Cold
      • 8.3.4. Flash Freeze
  • +9. Stage 3: Legion Commanders
    • 9.1. Baldrazar
      • 9.1.1. Quick Strategy
    • 9.2. Dread Knight Zak'gal
      • 9.2.1. Quick Strategy
    • 9.3. Dreadbringer Valus
      • 9.3.1. Quick Strategy
    • 9.4. Fel Lord Kaz'ral
      • 9.4.1. Quick Strategy
    • 9.5. Flamebringer Az'rothel
      • 9.5.1. Quick Strategy
    • 9.6. Flamecaller Vezrah
      • 9.6.1. Quick Strategy
    • 9.7. Flameweaver Verathix
      • 9.7.1. Quick Strategy
    • 9.8. Gorgoloth
      • 9.8.1. Quick Strategy
    • 9.9. Harbinger Drel'nathar
      • 9.9.1. Quick Strategy
    • 9.10. Malphazel
      • 9.10.1. Quick Strategy
    • 9.11. Mazgoroth
      • 9.11.1. General Strategy
    • 9.12. Vel'thrak the Punisher
      • 9.12.1. Quick Strategy
    • 9.13. Vogrethar the Defiled
      • 9.13.1. Quick Strategy
  • 10. Achievements
  • 11. Changelog

1.

Invasion Points

Invasion Points are a new type of repeatable content added in Patch 7.3. Theforces of Azeroth will have the opportunity to strike at the Burning Legion byshutting down Invasion Points on other worlds.

Players will first be introduced to Invasion Points through a quest thatchallenges them to enter and defeat demonic forces inside. Each Invasion Pointcan be accessed without a queue to enter, and while no group is required,additional players will be able to enter the Invasion point instance within ashort period of each other.

There are two tiers of Invasion Points:

  • Tier 1 Invasion Points allow anywhere from 3-10 players within theinstance. While you can enter alone, you will ideally want at least two otherplayers to join you in order to complete the scenario.
  • Tier 2 Invasion Points (also known as Greater Invasion Points), willrequire a raid to bring down the boss within.

Multiple Invasion Points will be available on Argus at any given time. Theyare entered through portals, visible on your world map. Each player needs toclick on the portal to enter.

1.1.

Unlocking Invasion Points

Starting September 5th 2017, Invasion Points can be unlocked by talking toIllidan Stormrage aboard the Vindicaar (Where They Least Expect It).

1.2.

Locations

Portals in locations on Argus, at random.

  • In Krokuun, Invasion Point portals can be found at 46, 77 and/or 69,82.
  • In Mac'Aree, they are at 38, 12 and/or 61, 18.
  • In Antoran Wastes, the portals are located at 60, 42 and/or 65, 70.

Invasion Points Guide (Legion 7.3) (1)

1.3.

Uptime

Each Invasion Point will cycle within 6 hours and despawn. Keep an eye outon timers indicated on your map.

1.4.

Rewards

Completing Invasion Points provides Invasion Points Guide (Legion 7.3) (2) Argus Waystones which can beused toward earning a weekly reward (Invasion Onslaught),Invasion Points Guide (Legion 7.3) (3) Veiled Argunite and an Artifact power token.

1.5.

Understanding the Notion of Environmental Hazards

Within Invasion Points, you need to be aware of your surroundings. Movingcircles of Blizzard will appear on the ground, vines will emerge from theground following, and eventually, stunning you if you get caught and so forth.Environmental hazards vary with each Invasion Point and in this guide, we areexplaining all the possible variants for each Invasion Point.

1.6.

Differences & Similarities Between Invasion Points

In this section, we will be discussing how Invasion Points differ from oneanother and what they all have in common.

1.6.1.

Differences

  • Invasion Points have different environmental hazards and at least oneunique objective.
  • The types of mobs you will be facing inside Invasion Points will differwith each stage.

1.6.2.

Similarities

  • All Invasion Points have three stages. Based on PTR testing, each stage 1deals with defeating Legion forces, until the bar reaches 100%. In stage 2,additional mobs will spawn, and in the final stage you will need to kill arandom elite Legion Commander to complete the Invasion Point.
  • Invasion Points Guide (Legion 7.3) (4) Arrogance will trigger on every pull, making enemies deal 10% lessdamage to you for 4 seconds after you first damage them.
  • Enemies inside Invasion Points are susceptible to or benefit fromenvironmental hazards.
  • If you wipe on Legion Commanders, their health will not reset.

2.

Invasion Points of Argus

A total of six Invasion Points can be found on Argus. In this section, youcan find information about environmental hazards and different stages of thescenarios.

3.

Invasion Point: Aurinor (Islands)

3.1.

Map

Invasion Points Guide (Legion 7.3) (5)

3.2.

Objectives

3.2.1.

Stage 1

In the first stage, your group will need to kill Legion forces to fill thebar to 100%. In Aurinor, you can find 8 Temporal Anomalies. Standing in aTemporal Anomaly in stage 1 grants you the effect ofInvasion Points Guide (Legion 7.3) (6) Temporal Distortion, increasing your Haste and Movement speed by 15%.Make sure your group stands at the edge of the Temporal Anomaly, so thatenemies do not benefit from it (they also get benefits if they stand in theAnomaly). Fight your way down and kill enough enemies forstage 2 to begin.

3.2.2.

Stage 2

The objective of the second stage is to destroy 8 Temporal Anomalies. Moredemons will spawn and you will have to fight your way back to the entrance.Approaching and right-clicking a Temporal Anomaly will destroy it,granting you the effect of Invasion Points Guide (Legion 7.3) (7) Temporal Alacrity, increasing your Haste andMovement speed by 3% for every destroyed Temporal Anomaly, stacking upto 8 times. The buff persists through death and in stage 3, your Haste andMovement speed will be increased by up to 24%.

3.3.

Environmental Hazards

We found the following hazards associated with Aurinar.

3.3.1.

Astralfall

Invasion Points Guide (Legion 7.3) (8) Astralfall causes Arcane crystals to fall from the sky, inflictingArcane damage in a 7 yard radius.

  • Avoid standing in swirling circles on the ground to evadeInvasion Points Guide (Legion 7.3) (9) Astralfall. Enemies caught in Astralfall will take damagefrom the effect.

3.3.2.

Legion Command Ship

A ship will periodically sear the landscape with Invasion Points Guide (Legion 7.3) (10) Obliteration Beam,inflicting 250,000 Fire damage to nearby enemies every 0.5 seconds. Incomingattacks are indicated in chat with a warning that reads: "This area is targetedfor Obliteration!"

  • Pay attention to the warning and avoid standing in the area affected byInvasion Points Guide (Legion 7.3) (11) Obliteration Beam.

3.3.3.

Power Oscillation

Invasion Points Guide (Legion 7.3) (12) Surging Power and Invasion Points Guide (Legion 7.3) (13) Waning Power: Energy fluctuates in thisworld, damage and healing done oscillates, increasing up to 20% and decreasingup to 20%.

  • Every second, you will gain the effect of Invasion Points Guide (Legion 7.3) (14) Surging Power, whichincreases damage and healing done by 2% per stack (up to a maximum of 20% at 10seconds). After that, the power of the effect will begin to decrease by 2%every second, until it reaches 0% and you gain the effect ofInvasion Points Guide (Legion 7.3) (15) Waning Power.
  • Invasion Points Guide (Legion 7.3) (16) Waning Power will decrease your damage and healing done by 2% perstack (up to a maximum of 20% at 10 seconds). After that, the effect will beginto dissipate by 2% every second, until it reaches 0% and you regain the effectof Invasion Points Guide (Legion 7.3) (17) Surging Power.

3.3.4.

Temporal Precognition

Invasion Points Guide (Legion 7.3) (18) Temporal Precognition: Temporal pockets occasionally show youwhere you should be 6 seconds in the future. Moving there avoids triggeringInvasion Points Guide (Legion 7.3) (19) Time Paradox, which inflicts Arcane damage.

  • When you see a spirit link pointing to your future location,move to it, to avoid damage from Invasion Points Guide (Legion 7.3) (20) Time Paradox.
  • If you successfully move to your future point,you will gain Invasion Points Guide (Legion 7.3) (21) Synchronicity. The buff increases all damagedone by 25% and stacks.

4.

Invasion Point: Bonich (Forest)

4.1.

Map

Invasion Points Guide (Legion 7.3) (22)

4.2.

Objectives

4.2.1.

Stage 1

In the first stage, you must defeat Legion forces, until you fill the bar to100%.

4.2.2.

Stage 2

Defeat 8 Invasive Gazers. They have the following abilities:

  • Invasion Points Guide (Legion 7.3) (23) Shadow Bolt, a damaging spell that can be interrupted;
  • Invasion Points Guide (Legion 7.3) (24) Fel Meteor, a fel meteor that crashes to the ground inflictingdamage to enemies within 5 yards of the impact, setting them ablaze for Firedamage every 2 seconds for 8 seconds;
  • Invasion Points Guide (Legion 7.3) (25) Felflame Shield: a shield of fel fire that surrounds the caster,inflicting Fire damage to nearby enemies.

4.3.

Environmental Hazards

We found the following hazards associated with Bonich.

4.3.1.

Sacred Vines

Invasion Points Guide (Legion 7.3) (26) Sacred Vines will be moving toward you and if you are caught, youbecome rooted and take ticking damage for 8 seconds. The effect can be avoidedby kiting mobs or moving, when Invasion Points Guide (Legion 7.3) (27) Sacred Vines get near you.

4.3.2.

Legion Command Ship

A ship will periodically sear the landscape with Invasion Points Guide (Legion 7.3) (28) Obliteration Beam,inflicting 250,000 Fire damage to nearby enemies every 0.5 seconds. Incomingattacks are indicated in chat with a warning that reads: "This area is targetedfor Obliteration!"

  • Pay attention to the warning and avoid standing in the area affected byInvasion Points Guide (Legion 7.3) (29) Obliteration Beam.

4.3.3.

Swarming Insects

Invasion Points Guide (Legion 7.3) (30) Swarming Insects is an effect that can be visually distinguished as agreen gas cloud moving across the area. Players caught in it will beincapacitated for 6 seconds and suffer 5% of maximum health as Nature damageevery second.

4.3.4.

Invigorating Pollen

Invasion Points Guide (Legion 7.3) (31) Invigorating Pollen: Standing in trees that emanate light increasesyour Haste by 75%. The trees will disappear after a short time and reappearsomewhere else near your location. Try to position mobs to take fulladvantage of the buff.

5.

Invasion Point: Cen'gar (Fire)

5.1.

Map

Invasion Points Guide (Legion 7.3) (32)

5.2.

Objectives

5.2.1.

Stage 1

Glowing circles that look like healing pools will periodically appear on theground and standing inside them causes Fire damage (Invasion Points Guide (Legion 7.3) (33) Searing Pain) everysecond, and at the same time, you will gain the effect of Invasion Points Guide (Legion 7.3) (34) Searing Power,that increases damage dealt by 50% and healing done by 100% for 20 secondsstacking up to 60 seconds if you stand in it for 3 seconds. Maintain the buffto increase your damage and healing output. In the first stage, you mustcollapse 8 Smoldering Rifts. Defeat 8 Crazed Corruptors to begin stage2.

5.2.2.

Stage 2

Defeat 5 Molten Giants. Kite Molten Giants to the beginningof the instance to minimize the risk of pulling any other mobs that spawnedduring stage 2.

5.3.

Environmental Hazards

We found the following hazards associated with Cen'gar.

5.3.1.

Fire Enchanted

Invasion Points Guide (Legion 7.3) (35) Fire Enchanted causes creatures to explode on death, dealing Fire damage.Melee should move or start kiting the mobs when they are at low health to avoiddamage from the explosion, while ranged DPS finish them off.

5.3.2.

Volatile Lava

Invasion Points Guide (Legion 7.3) (36) Volatile Lava inflicts almost 1 million Fire damage to all playersand creatures within 8 yards of the impact. Move out of the area to avoidknockback and damage of the spell. Tanking creatures on top ofVolatile Lava will cause damage and knock them back.

5.3.3.

Burning Steps

Invasion Points Guide (Legion 7.3) (37) Burning Steps causes creatures to melt ground into molten lava duringcombat. Standing in lava deals 500,000 Fire damage every second.

6.

Invasion Point: Naigtal (Marsh)

6.1.

Map

Invasion Points Guide (Legion 7.3) (38)

6.2.

Objectives

6.2.1.

Stage 1

Find and click on Energized Vines to become Invasion Points Guide (Legion 7.3) (39) Energized for10 seconds. While under the buff, your movement speed will be increased and anySpore Stalks you pass through will burst, granting youInvasion Points Guide (Legion 7.3) (40) Embedded Spores.

Invasion Points Guide (Legion 7.3) (41) Embedded Spores increase your damage dealt by 10% and healing doneby 5% per stack for two minutes (up to a maximum of 10 stacks). Try to maintainthe effect of Embedded Spores at all times, to increase your damageoutput.

In another variation of the Invasion Point, the air gets so thick withspores that players get embedded with them just by standing in the area ofSpore Stalks (becoming affected by Invasion Points Guide (Legion 7.3) (42) Energized Vine) andcoming into contact with Energized Vines will cause damage andviolently remove any applications of Invasion Points Guide (Legion 7.3) (43) Embedded Spores. Maintain theeffect of Embedded Spores by avoiding Energized Vines.

During stage 1, you need to defeat Legion forces, until you fill the bar to100% and stage 2 begins.

6.2.2.

Stage 2

A Marsh Shambler becomes Fel Enraged and breaks free from thecorrupters. Avoid the creature that is now patrolling the area. When pulled,the shambler will cast Invasion Points Guide (Legion 7.3) (44) Baleful Beam and you should not stand in frontof him in order to avoid damage. His second ability is Invasion Points Guide (Legion 7.3) (45) Dark Spores. Thecaster casts spores at random locations nearby that deal damage to everyonewithin 5 yards of the impact. Avoid swirling circles on the ground to counter the ability.

The objective of stage 2 is to defeat 5 Hellfire Infernals thatappear as soon as stage 2 starts. The infernals will castInvasion Points Guide (Legion 7.3) (46) Blazing Hellfire (channeled AoE ability) for 8 seconds, if notinterrupted.

6.3.

Environmental Hazards

We found the following hazards associated with Naigtal.

6.3.1.

Spore Pools

Invasion Points Guide (Legion 7.3) (47) Spore Filled causes creatures to be filled with spores due to exposure. Ondeath, the spores will form a pool of spores on the ground that inflicts Decaydamage to any player entering the area. Creatures drop a Invasion Points Guide (Legion 7.3) (48) Spore Pool ondeath. Leave melee area when they the targets are about to die and let rangedfinish them. Spore Pool causes players to suffer 1 million Decay damageevery second.

6.3.2.

Spore Laden

Invasion Points Guide (Legion 7.3) (49) Spore Laden causes Sinuous Devourers to periodically dropDark Spores beneath them. Avoid the area of the impact.

6.3.3.

Maddening Spores

Invasion Points Guide (Legion 7.3) (50) Maddening Spores: Standing in disease clouds will cause thevictim to succumb to Maddening Spores, causing them to attack their alliesuntil their health is reduced below 50%.

7.

Invasion Point: Sangua (Blood)

7.1.

Map

Invasion Points Guide (Legion 7.3) (51)

7.2.

Objectives

7.2.1.

Stage 1

The goal of stage 1 is to destroy 3 Legion Blood Drainers. Once aLegion Blood Drainer takes damage, it will Invasion Points Guide (Legion 7.3) (52) Alert nearby Legionforces within 20 yards to attack you. When destroyed, it will spawn aInvasion Points Guide (Legion 7.3) (53) Bloody Pool that increases all damage done by 25%, if players orcreatures stand in it.

7.2.2.

Stage 2

Defeat Legion forces until the bar reaches 100%.

7.3.

Environmental Hazards

We found the following hazards associated with Sangua.

7.3.1.

Tentacles

When a Legion Blood Drainer is destroyed, you will see the followingwarning: As the machine erupts, something stirs beneath the surface.Every 30 seconds, a Deep Terror will emerge at your location. Thetentacles Invasion Points Guide (Legion 7.3) (54) Crush an area, slamming the ground, inflicting Physicaldamage and stunning all enemies in a cone in front of the caster. You do notneed to kill them. Move out of the range of Deep Terrors and they willnot be able to attack you. Mobs will become stunned and take damage when hit byCrush.

7.3.2.

Legion Command Ship

A ship will periodically sear the landscape with Invasion Points Guide (Legion 7.3) (55) Obliteration Beam,inflicting 250,000 Fire damage to nearby enemies every 0.5 seconds. Incomingattacks are indicated in chat with a warning that reads: "This area is targetedfor Obliteration!"

  • Pay attention to the warning and avoid standing in the area affected byInvasion Points Guide (Legion 7.3) (56) Obliteration Beam.

7.3.3.

Coalesced Power

Invasion Points Guide (Legion 7.3) (57) Coalesced Power causes Demon attacks to have a chance to inflict anadditional 15,00 Shadow damage every second. This effect stacks up to 10 times.Receiving any crowd-control causes the demon to drop this gem. Applying crowd-control makes enemieslose the effect of Coalesced Power.

7.3.4.

Surging Blood

Congealed Plasma (blood globes) will spawn in the blood pool.When they die, blood splashes over all targets within 10 yards, increasingHaste by 15% for 20 seconds (Invasion Points Guide (Legion 7.3) (58) Surging Blood). When the aura expires,the target explodes dealing 250,000 Shadow damage to everyone nearby.This effect stacks up to 10 times. Try to stack them on top of each otherto get as many stacks as possible. Refresh the duration of the buff every20 seconds to avoid the explosion.

8.

Invasion Point: Val (Ice)

8.1.

Map

Invasion Points Guide (Legion 7.3) (59)

8.2.

Objectives

8.2.1.

Stage 1

Val revolves around a buff called Invasion Points Guide (Legion 7.3) (60) Brazier's Warmth. While standingclose to a brazier, creatures and players gain 1% of their maximum health every3 seconds. The brazier is used to mitigate environmental hazards, such asInvasion Points Guide (Legion 7.3) (61) Crippling Cold or Invasion Points Guide (Legion 7.3) (62) Flash Freeze and its Invasion Points Guide (Legion 7.3) (63) Frozen. Find aposition at maximum range, where you gain the effect of Invasion Points Guide (Legion 7.3) (64) Brazier's Warmth,but mobs do not. Defeat Legion forces to fill the bar to 100%. It can be trickyto properly move casters out of the effect, but if you interrupt one of theirspells, you will have a short timespan to readjust positioning.

8.2.2.

Stage 2

Release 12 trapped Illidari by right-clicking Invasion Points Guide (Legion 7.3) (65) Ice Prison.

8.3.

Environmental Hazards

We found the following hazards associated with Val.

8.3.1.

Buffeting Winds

Invasion Points Guide (Legion 7.3) (66) Buffeting Winds roam the area slowly moving toward players. Do notstand in them to avoid damage and knockbacks.

8.3.2.

Blizzard

Invasion Points Guide (Legion 7.3) (67) Blizzard causes ice to fall from the sky, inflicting damage every 1.5seconds, reducing movement speed by 30%. Blizzard is technically thesame effect as Invasion Points Guide (Legion 7.3) (68) Buffeting Winds, but it deals less damage. Repositionyourself to avoid the effect.

8.3.3.

Crippling Cold

Invasion Points Guide (Legion 7.3) (69) Crippling Cold: The intense cold inflicts 1% maximum health as Frostdamage every 3 seconds. This effect stacks up to 100 times. The stacking debuffwill become unmanageable, if you do not clear your stacks by standing near abrazier (Invasion Points Guide (Legion 7.3) (70) Brazier's Warmth).

8.3.4.

Flash Freeze

Invasion Points Guide (Legion 7.3) (71) Flash Freeze: The spell decreases movement speed by 15% for 6seconds. If you are not affected by Invasion Points Guide (Legion 7.3) (72) Brazier's Warmth whenFlash Freeze expires, you will trigger Invasion Points Guide (Legion 7.3) (73) Frozen, and becomestunned for 5 seconds. The stun can be avoided by standing close to a brazierall the time, or when Flash Freeze is about to expire.

9.

Stage 3: Legion Commanders

The following section is dedicated to stage 3 of Invasion Points. There are13 demonic commanders that control the Invasion Points, and reaching stage 3will spawn a random one. Defeating a commander grants 10Invasion Points Guide (Legion 7.3) (74) Argus Waystones.

9.1.

Baldrazar

  • Invasion Points Guide (Legion 7.3) (75) Breath of Shadows: Inflicts Shadow damage to all enemies in front ofthe caster.
  • Invasion Points Guide (Legion 7.3) (76) Gripping Shadows: Summons Invasion Points Guide (Legion 7.3) (77) Gripping Shadows that need to bekilled before they start pulling players toward them (Invasion Points Guide (Legion 7.3) (78) Gravity Well).
  • Invasion Points Guide (Legion 7.3) (79) Shadow Bolt Volley: Inflicts Shadow damage to all nearby enemies.

9.1.1.

Quick Strategy

  • Do not stand in front of Baldrazar when he is castingInvasion Points Guide (Legion 7.3) (80) Breath of Shadows.
  • Kill Invasion Points Guide (Legion 7.3) (81) Gripping Shadows before they start drawing players into theInvasion Points Guide (Legion 7.3) (82) Gravity Well.

9.2.

Dread Knight Zak'gal

  • Invasion Points Guide (Legion 7.3) (83) Bound by Fel: Chains two enemy targets together. While the targetsare over 10 yards apart, the chains inflict 103,014 Fire damage every 0.5seconds. This damage is increased by 15% each second they remain apart. Thechains will break if the targets remain apart for 20 total seconds.
  • Invasion Points Guide (Legion 7.3) (84) Chaos Wave: Inflicts Shadow damage to enemies struck by the ChaosWave.
  • Invasion Points Guide (Legion 7.3) (85) Fragment of Argus: The caster summons forth a Living Meteor thatrolls towards players. If it reaches a player it will cause a Meteor Impact,inflicting Fire damage to enemies within 8 yards. If you get fixated, run awayand kite the meteor, until ranged DPS destroy it. If Invasion Points Guide (Legion 7.3) (86) Fragment of Argusreaches its target, it deals Fire damage and knocks the target back(Invasion Points Guide (Legion 7.3) (87) Flames of Argus).

9.2.1.

Quick Strategy

  • Invasion Points Guide (Legion 7.3) (88) Bound by Fel chains two targets together. Stand close to the playeryou are chained to. The chains will deal increasing damage each second youremain apart and break only after 20 seconds.
  • If Invasion Points Guide (Legion 7.3) (89) Fragment of Argus fixates on you, run away, until ranged DPSdestroy it.

9.3.

Dreadbringer Valus

  • Invasion Points Guide (Legion 7.3) (90) Carrion Swarm: Inflicts 1,500,000 Shadow damage to enemies in frontof the caster, reducing healing received by 75% for 5 seconds.
  • Invasion Points Guide (Legion 7.3) (91) Slumber Fog: Creates clouds of sleeping gas under up to 3 nearbyenemies. Move away from it, because it will stun you, making you vulnerable toother abilities.
  • Invasion Points Guide (Legion 7.3) (92) Vampiric Cleave: Cleaves targets in front of the caster, drainingShadow damage, transferring health to him.

9.3.1.

Quick Strategy

  • Do not stand in front of Dreadbringer Valus when he is castingInvasion Points Guide (Legion 7.3) (93) Carrion Swarm and Invasion Points Guide (Legion 7.3) (94) Vampiric Cleave.
  • Invasion Points Guide (Legion 7.3) (95) Slumber Fog clouds are not stationary. They will be moving atplayer's feet. Standing in them results in a stun that will expose you to otherabilities.

9.4.

Fel Lord Kaz'ral

  • Invasion Points Guide (Legion 7.3) (96) Bound by Fel: Chains two enemy targets together. While the targetsare over 10 yards apart, the chains inflict 103, 014 Fire damage every 0.5seconds. This damage is increased by 15% each second they remain apart. Thechains will break if the targets remain apart for 20 total seconds.
  • Invasion Points Guide (Legion 7.3) (97) Chaos Wave: Inflicts Shadow damage to enemies struck by the ChaosWave.
  • Invasion Points Guide (Legion 7.3) (98) Fel Lightning: Inflicts Fire damage to a random enemy and thenjumps to additional nearby enemies.
  • Invasion Points Guide (Legion 7.3) (99) Fel Spike: Inflicts Fire damage to enemies within 6 yards andcreates a Fel Spike at the location.

9.4.1.

Quick Strategy

  • Invasion Points Guide (Legion 7.3) (100) Bound by Fel chains two targets together. Stand close to the playeryou are chained to. The chains will deal increasing damage each second youremain apart and break only after 20 seconds.
  • Do not stand in front of Fel Lord Kaz'ral when he is unleashingInvasion Points Guide (Legion 7.3) (101) Chaos Wave.
  • Interrupt Invasion Points Guide (Legion 7.3) (102) Fel Lightning.
  • Destroy Invasion Points Guide (Legion 7.3) (103) Fel Spike when it is up.

9.5.

Flamebringer Az'rothel

  • Invasion Points Guide (Legion 7.3) (104) Explosive Blast: Inflicts Fire damage to enemies within 50yards.
  • Invasion Points Guide (Legion 7.3) (105) Flame Breath: Inflicts Fire damage to all enemies in front of thecaster.
  • Invasion Points Guide (Legion 7.3) (106) Rain of Fire: Inflicts Fire damage to all enemies standing in thearea. The area expands and starts following the caster.
  • Invasion Points Guide (Legion 7.3) (107) Summon Explosive Orbs: Summons 3 Explosive Orbs at nearby locationsthat need to be killed, or players need to move away from them, before theyfinish casting Invasion Points Guide (Legion 7.3) (108) Explosive Blast that inflicts Fire damage to enemieswithin 50 yards.

9.5.1.

Quick Strategy

  • Move out of the effect of Invasion Points Guide (Legion 7.3) (109) Explosive Blast.
  • Do not stand in front of the caster when he unleashesInvasion Points Guide (Legion 7.3) (110) Flame Breath.
  • Invasion Points Guide (Legion 7.3) (111) Rain of Fire covers a small area at first, but expands after a shorttime. Do not remain stationary.
  • Destroy Invasion Points Guide (Legion 7.3) (112) Summon Explosive Orbs before they finish castingInvasion Points Guide (Legion 7.3) (113) Explosive Blast, or ignore them entirely by move the boss away 50 yardsfrom the orbs.

9.6.

Flamecaller Vezrah

  • Invasion Points Guide (Legion 7.3) (114) Destructive Flames: Attacks cause a Invasion Points Guide (Legion 7.3) (115) Flaming Destruction,inflicting additional Fire damage and causes Invasion Points Guide (Legion 7.3) (116) Flaming Destruction at anearby location.
  • Invasion Points Guide (Legion 7.3) (117) Flaming Destruction: Inflicts 15,000 Fire damage every second,stacking up to 100 times.
  • Invasion Points Guide (Legion 7.3) (118) Lava Waves: Inflicts 250,000 Fire damage every 0.5 seconds for 5seconds.

9.6.1.

Quick Strategy

  • Avoid the blaze of Invasion Points Guide (Legion 7.3) (119) Flaming Destruction by moving from the area ofthe effect.
  • Flamecaller Vezrah unleashes several Invasion Points Guide (Legion 7.3) (120) Lava Waves that slowlymove toward the target. When you notice a fiery wave moving toward you, try tododge it sideways.

9.7.

Flameweaver Verathix

  • Invasion Points Guide (Legion 7.3) (121) Bound by Fel: Chains two enemy targets together. While the targetsare over 10 yards apart, the chains inflict 103, 014 Fire damage every 0.5seconds. This damage is increased by 15% each second they remain apart. Thechains will break if the targets remain apart for 20 total seconds.
  • Invasion Points Guide (Legion 7.3) (122) Flame Fissure: Inflictings increasing 150,000 Fire damage. Thiseffect stacks up to 100 times.
  • Invasion Points Guide (Legion 7.3) (123) Fel Lightning: Inflicts Fire damage to a random enemy and thenjumps to additional nearby enemies.
  • Invasion Points Guide (Legion 7.3) (124) Lava Waves: Inflicts 250,000 Fire damage every 0.25 seconds for 5seconds.

9.7.1.

Quick Strategy

  • Invasion Points Guide (Legion 7.3) (125) Bound by Fel chains two targets together. Stand close to the playeryou are chained to. The chains will deal increasing damage each second youremain apart and break only after 20 seconds.
  • Dodge Invasion Points Guide (Legion 7.3) (126) Lava Waves when they start moving toward you.
  • Interrupt Invasion Points Guide (Legion 7.3) (127) Fel Lightning.

9.8.

Gorgoloth

  • Invasion Points Guide (Legion 7.3) (128) Creeping Doom deals increasing periodic damage to stationaryenemies.
  • Invasion Points Guide (Legion 7.3) (129) Fel Breath inflicts Fire damage to targets in front of thecaster.

9.8.1.

Quick Strategy

  • When Gorgoloth casts Invasion Points Guide (Legion 7.3) (130) Creeping Doom do not stand still.Movement diminishes the effect of the spell.
  • Do not stand in front of Gorgoloth when he castsInvasion Points Guide (Legion 7.3) (131) Fel Breath.

9.9.

Harbinger Drel'nathar

  • Invasion Points Guide (Legion 7.3) (132) Eye of Darkness: Inflicts increasing shadow damage every 0.5seconds. Moving to the eye of the Shadow Gale will prevent the damage.
  • Invasion Points Guide (Legion 7.3) (133) Secrete Shadows: Current location explodes every 0.5 seconds for 10seconds. After 1.5 seconds, the marked location explodes, inflicting Shadowdamage to all players within 5 yards.
  • Invasion Points Guide (Legion 7.3) (134) Shadow Nova: Inflicts 2,400,000 Shadow damage to enemies within 20yards stunning them for 4 seconds.

9.9.1.

Quick Strategy

  • Move to eye of the Shadow Gale to prevent damage fromInvasion Points Guide (Legion 7.3) (135) Eye of Darkness.
  • Shadow energy explodes at your current location every 0.5 seconds. Do notremain stationary.
  • Invasion Points Guide (Legion 7.3) (136) Shadow Nova stuns all targets for 4 seconds. Move 20 yards awayfrom the boss to avoid it.

9.10.

Malphazel

  • Invasion Points Guide (Legion 7.3) (137) Slumber Fog: Creates clouds of sleeping gas under up to 3 nearbyenemies. Move away from it, because it will stun you, making you vulnerable toother abilities.
  • Invasion Points Guide (Legion 7.3) (138) Waves of Dread: Inflicts Shadow damage every second and causesenemies to run in Fear.

9.10.1.

Quick Strategy

  • Invasion Points Guide (Legion 7.3) (139) Slumber Fog clouds are not stationary. They will be moving atplayer's feet. Standing in them results in a stun that will expose you to otherabilities.
  • Do not stand in front of Malphazel when he unleashesInvasion Points Guide (Legion 7.3) (140) Waves of Dread. You can get easily feared intoInvasion Points Guide (Legion 7.3) (141) Slumber Fog.

9.11.

Mazgoroth

  • Invasion Points Guide (Legion 7.3) (142) Fel Burn: Deals Fire damage every 3 seconds and creates a patch ofFel Flames at the location.
  • Invasion Points Guide (Legion 7.3) (143) Fel Slash: Inflicts 1,200,000 Physical damage, piercing armorand clearing the target's threat.

9.11.1.

General Strategy

  • Do not stand in Fel Flames created by Invasion Points Guide (Legion 7.3) (144) Fel Burn.

9.12.

Vel'thrak the Punisher

  • Invasion Points Guide (Legion 7.3) (145) Blast Waves: Inflicts 2,500,000 Fire damage to enemies caught in anarea.
  • Invasion Points Guide (Legion 7.3) (146) Fel Stomp: Inflicts Fire damage to enemies and their allies within5 yards and stuns for 3 seconds.
  • Invasion Points Guide (Legion 7.3) (147) Rain of Fire: Inflicts Fire damage to all enemies standing in thearea. The area expands and starts following the caster.

9.12.1.

Quick Strategy

  • Move away from the impact area of Invasion Points Guide (Legion 7.3) (148) Blast Waves before itexplodes.
  • Invasion Points Guide (Legion 7.3) (149) Fel Stomp will stun all targets in a 5 yard radius near the caster.The ability has a short cast time and can be painful for melee, because a 3second stun combined with Invasion Points Guide (Legion 7.3) (150) Rain of Fire can be fatal.
  • Move out from Invasion Points Guide (Legion 7.3) (151) Rain of Fire. The rain will start moving, so thesafest option is to kite the boss away at least 10 yards from it, so that meleedo not stand in it, when they get stunned by Invasion Points Guide (Legion 7.3) (152) Fel Stomp.

9.13.

Vogrethar the Defiled

  • Invasion Points Guide (Legion 7.3) (153) Mass Mind Blast: Inflicts Shadow damage (up to 5 targets).
  • Invasion Points Guide (Legion 7.3) (154) Narcolepsy: Movement causes Sleep.
  • Invasion Points Guide (Legion 7.3) (155) Wake of Blood: Inflicts Shadow damage to enemies within 5 yards.

9.13.1.

Quick Strategy

  • Interrupt Invasion Points Guide (Legion 7.3) (156) Mass Mind Blast.
  • Do not move when Vogrethar the Defiled casts Invasion Points Guide (Legion 7.3) (157) Narcolepsy.Otherwise, you will become stunned for 5 seconds.
  • Invasion Points Guide (Legion 7.3) (158) Wake of Blood can be dodged. It moves toward players in a straight line.

10.

Achievements

Invasion Points Guide (Legion 7.3) (159) Envision Invasion Eradication is gained by defeating all demoniccommanders. The achievement is required for the Invasion Points Guide (Legion 7.3) (160) Paragon of Argus metaand the Lightbringer title.

11.

Changelog

  • 17 Sep. 2017: New variant for Invasion Point Aurinor added.
  • 10 Sep. 2017: Shadow Bolt Volley cannot be interrupted.
  • 08 Sep. 2017: Added new variants for Invasion Points Sangua and Bonich.
  • 05 Sep. 2017: Guide added.

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Invasion Points Guide (Legion 7.3) (2024)

FAQs

Invasion Points Guide (Legion 7.3)? ›

Invasion Points (or Argus Rifts) are worlds targeted by an invasion of the Burning Legion. The portal network on Argus allows adventurers to access them, using riftstones from Kil'jaeden's ship. The goal is to clear out the Legion invasion force, fight a boss, do an event, and complete an objective.

How to do Legion invasions? ›

In order to unlock the invasions, you need to have completed the quest Uniting the Isles on at least one character. This will unlock World Quests for the other characters on your account, allowing characters level 39 and above to complete Legion Invasions. These quests cannot be completed as part of a raid group.

How long do legion invasions last? ›

Legion Assaults are not ongoing 24/7, they randomly spawn in a zone for six hours. Once you've repelled the Legion Assault from the Broken Isles, the Legion take time to regroup before their next assault. There will be at least one invasion a day.

How do you get Legion invasion points? ›

Invasion Points (or Argus Rifts) are worlds targeted by an invasion of the Burning Legion. The portal network on Argus allows adventurers to access them, using riftstones from Kil'jaeden's ship. The goal is to clear out the Legion invasion force, fight a boss, do an event, and complete an objective.

How do you skip Legion invasion? ›

For additional Horde characters, speak to Holgar Stormaxe to pick up To Be Prepared. Once you have completed the quest, you should be able to use a dialogue option available from Holgar to skip the rest of the questline.

How do I get into Legion raids? ›

You can join the raid on normal difficulty once you reach item level 1430, and hard difficulty when you reach item level 1460. You can enter the Legion Raid once a week, and only in groups of eight players. It's possible to join the matchmaking process on your own or with an existing party.

Do Legion assaults still happen? ›

They are definitely still happening. As others have mentioned and posted, they have specific, set times when they pop.

Can you solo Legion Assaults? ›

Like normal world quests, players can complete assault world quests while solo, in a party, or, for the elite world quests, in a raid group.

How do you trigger Legion assassins? ›

Legionary assassins begin to appear if the player obtains a Shunned or worse reputation with Caesar's Legion. They will travel across the wasteland from their original spawn point towards the player's current location, not stopping until they encounter them.

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